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Once in a Blue Moon

An update for Fallout 76 consisting of 2 public events, a new Daily Ops mutation, the Costa business quest line and two new cryptids.

ROLE & RESPONSIBILITIES

For the duration of Once in a Blue Moon I was a Junior Technical Designer. My responsibilities included:

  • Designing and implementing the new Daily Ops mutation.

  • Supporting quest designers with technical requirements for events and quests.

  • Concepting different approaches for new public event gameplay.

  • Designed, prototyped and scripted mechanics for one of the new public events.

  • Balancing the difficulty for one of the new public events.

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